Pei-Yao Hung

Researcher and Builder

Empower People with Information and Smart Environment
C.V. and Google Scholar
Pei-Yao is a Ph.D. candidate in the University of Michigan School of Information, advised by Dr. Mark S. Ackerman. He is a member of the SocialWorlds research group and the Michigan Interactive and Social Computing (MISC) group. His major research interests include Human-Computer Interaction, Computer-Supported Cooperative Work, Ubiquitous Computing and End-User Programming. More specifically, He is interested in the intersection of communities and Ubiquitous Computing where people with diverse background live their lives within a smart environment full of intelligent everyday objects, as it offers a complex and rich illustration of how technology could augment and improve the everyday interaction among people. Currently, he is investigating how we could design sensor-based mobile platforms to support informal health care at home for people with severe injuries. He received BS and MS in Computer Science and Information Engineering from National Taiwan University, Taiwan, and a MS in Information from the University of Michigan.

He has assisted in teaching graduate and undergraduate courses as a graduate student instructor (GSI) at the School of Information.

Refereed Conference

Büyüktür, Ayse G., Pei-Yao Hung, Mark S. Ackerman, Mark W. Newman (2018). Supporting Collaboratively Constructed Independence: A Study of Spinal Cord Injury. ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW), New York City’s Hudson River, NY, USA, November 3–7. pp (TBD) [] []

Büyüktür, Ayse G., Mark S. Ackerman, Mark W. Newman, Pei-Yao Hung (2017). Design Considerations for Semi-Automated Tracking: Self-Care Plans in Spinal Cord Injury. 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), Barcelona, Spain, May 23--26. pp 183-192 [Online] [BibTex]

Chang, Yung-Ju, Pei-Yao Hung, Mark W. Newman (2012). TraceViz: ‘Brushing’ for Location Based Services. ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI), San Francisco, CA, USA, September 21– 24. pp 345–348 [Online] [BibTex]

Book Chapter

Ackerman, Mark S., Ayse G. Büyüktür, Pei-Yao Hung, Michelle Meade, Mark W. Newman (2017). Sociotechnical Design for the Care of People with Spinal Cord Injuries, in Designing Healthcare That Works: A Sociotechnical Approach, Ackerman, Mark, A., Michael Prilla, Christian Stary, Thomas Herrmann, Sean Goggins (eds.), Academic Press, 2017. [Online] [BibTex]

Merrit, David, Pei-Yao Hung, Mark S. Ackerman (2016). Expertise Finding: A Socio-Technical Design Space Analysis, in Expertise, Communication, and Organizing, Treem, Jeffrey and Paul Leonardi (eds.), Oxford University Press, 2016. [Online] [BibTex]

Refereed Workshop & Doctoral Consortium

Kaziunas, Elizabeth, Pei-Yao Hung, Mark Ackerman. FIT2: Information Translations for Health Practices. The 2nd International Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC) in the ACM Conference on Supporting Groupwork (GROUP), November 9 - 12, GROUP ’14, Sanibel Island, USA: ACM, 2014

Chang, Yung-Ju, Mark W. Newman, Pei-Yao Hung, Manchul Han (2013). Integrating Capture ! Playback into Context-Aware Systems Development. International Symposium of Chinese (ChineseCHI), ACM Conference on Human Factors in Computing Systems (CHI), Paris, France, April 28.

Hung, Pei-Yao, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh (2009). CuttingGame: A Computer Game to Assess & Train the Visual-motor Integration Ability for Preschool Children with Autism. Interactive Creative Play with Disabled Children Workshop, ACM SIGCHI Interaction Design and Children (IDC), Como, Italy, June 3. [BibTex]


Merrit, David, Newman, Mark W., Pei-Yao Hung, Mark S. Ackerman, Erica Ackerman (2015). Using Expertise for Crowd-sourcing. AAAI Conference on Human Computation and Crowdsourcing (HCOMP), San Diego, USA, November 8–11.

Hung, Pei-Yao, Mark S. Ackerman (2015). Discount Expertise Metrics for Augmenting Community Interaction. ACM International Conference on Communities and Technologies (C&T), Limerick, Ireland, June 27–30.


Hung, Pei-Yao (2008). A Computer Cutting Game to Train Hand Function for Children. NTU MS Thesis, Taipei, Taiwan, August.

Supporting Informal Healthcare Teams at Home

Being seriously injured with neurological impairments, such as spinal cord injuries, might require a team of people (the care team), including family, paid assistants, and clinicians, to assist with everyday activities. We seek to design sensor-based mobile platforms and tools for supporting the collaboration among care team members to achieve desired health outcomes.

Stage: prototyping

Should I Screen? Lung Cancer Screening Decision Aid

Lung cancer has been the leading cause of cancer-related mortality. Screening for lung cancer has only been recommended recently and the benefits, harms, and eligibility criteria, are not well understood by the general public. We designed a dual language (English and Spanish) online decision aid for people and doctors to consult with during the shared decision-making process for lung cancer screening.

Stage: evaluation and redesign

Information Translation for Viewpoints on Health Management

Managing health with a chronic condition often involves interaction with family members, neighbors, community health workers, and health professionals, who contribute different viewpoints to help the individuals navigate through all the challenges. We design a video-based mobile platform for people to easily present and understand various viewpoints for managing chronic conditions such as Diabetes.

Stage: evaluation

Discount Expertise Metrics for Augmenting Community Interaction

Expertise identification is important for various kinds of online and offline organizations, with practical applications such as supporting question answering, problem-solving, and team formation. Using developers as the target population, we demonstrate that it is possible to identify novices and experts of programming by examining the types of programming related websites they visit.

Stage: published

Designing Enjoyable Training to Improve Visual-Motor Integration Ability for Preschool Children with Autism

Some children with autism lack visual-motor integration ability. Traditional treatment activities are often time-consuming and thus prevent extensive training. We designed a computer game, called CuttingGame, to create a playful experience that both assesses and trains children in visual-motor integration to assist occupational therapists and the children.

Stage: published

Other Projects
NQRemix: Expressing Self Identity and Fostering Community in Student Dorms

NQRemix is an interactive magnetic poetry game for the dorm residents at the University of Michigan to express self identity and foster community. (video)

Aoide: A Virtual Browsing System for MLibrary Music

Aoide use visualization to create a new browsing interface for University Library’s music collection. The visualization utilizes genre and artist information to create a music exploration space for patrons. (video)

Emotioner: A Mobile App to Help You Share and Understand Your Emotion Better

Emotioner is a Android mobile application that manages personal emotion. The goal is to help users reflect on their emotions and be aware of others’ emotions. (video)

Smart Poster: A Persuasive Poster to Encourage Children to Clean their Rooms

Smart Poster is a digital poster that persuades young children to pick up stuffs themselves. The poster shows a virtual world, which can be affected by the child’s tidiness behavior in the physical world. (video)