Büyüktür, Ayse G., Pei-Yao Hung, Mark S. Ackerman, Mark W. Newman (2018). Supporting Collaboratively Constructed Independence: A Study of Spinal Cord Injury. ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW), New York City’s Hudson River, NY, USA, November 3–7. pp (TBD) [] []
Büyüktür, Ayse G., Mark S. Ackerman, Mark W. Newman, Pei-Yao Hung (2017). Design Considerations for Semi-Automated Tracking: Self-Care Plans in Spinal Cord Injury. 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth), Barcelona, Spain, May 23--26. pp 183-192 [Online] [BibTex]
Chang, Yung-Ju, Pei-Yao Hung, Mark W. Newman (2012). TraceViz: ‘Brushing’ for Location Based Services. ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI), San Francisco, CA, USA, September 21– 24. pp 345–348 [Online] [BibTex]
Ackerman, Mark S., Ayse G. Büyüktür, Pei-Yao Hung, Michelle Meade, Mark W. Newman (2017). Sociotechnical Design for the Care of People with Spinal Cord Injuries, in Designing Healthcare That Works: A Sociotechnical Approach, Ackerman, Mark, A., Michael Prilla, Christian Stary, Thomas Herrmann, Sean Goggins (eds.), Academic Press, 2017. [Online] [BibTex]
Merrit, David, Pei-Yao Hung, Mark S. Ackerman (2016). Expertise Finding: A Socio-Technical Design Space Analysis, in Expertise, Communication, and Organizing, Treem, Jeffrey and Paul Leonardi (eds.), Oxford University Press, 2016. [Online] [BibTex]
Kaziunas, Elizabeth, Pei-Yao Hung, Mark Ackerman. FIT2: Information Translations for Health Practices. The 2nd International Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC) in the ACM Conference on Supporting Groupwork (GROUP), November 9 - 12, GROUP ’14, Sanibel Island, USA: ACM, 2014
Chang, Yung-Ju, Mark W. Newman, Pei-Yao Hung, Manchul Han (2013). Integrating Capture ! Playback into Context-Aware Systems Development. International Symposium of Chinese (ChineseCHI), ACM Conference on Human Factors in Computing Systems (CHI), Paris, France, April 28.
Hung, Pei-Yao, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh (2009). CuttingGame: A Computer Game to Assess & Train the Visual-motor Integration Ability for Preschool Children with Autism. Interactive Creative Play with Disabled Children Workshop, ACM SIGCHI Interaction Design and Children (IDC), Como, Italy, June 3. [BibTex]
Merrit, David, Newman, Mark W., Pei-Yao Hung, Mark S. Ackerman, Erica Ackerman (2015). Using Expertise for Crowd-sourcing. AAAI Conference on Human Computation and Crowdsourcing (HCOMP), San Diego, USA, November 8–11.
Hung, Pei-Yao, Mark S. Ackerman (2015). Discount Expertise Metrics for Augmenting Community Interaction. ACM International Conference on Communities and Technologies (C&T), Limerick, Ireland, June 27–30.
Hung, Pei-Yao (2008). A Computer Cutting Game to Train Hand Function for Children. NTU MS Thesis, Taipei, Taiwan, August.
Being seriously injured with neurological impairments, such as spinal cord injuries, might require a team of people (the care team), including family, paid assistants, and clinicians, to assist with everyday activities. We seek to design sensor-based mobile platforms and tools for supporting the collaboration among care team members to achieve desired health outcomes.
Stage: prototyping
Lung cancer has been the leading cause of cancer-related mortality. Screening for lung cancer has only been recommended recently and the benefits, harms, and eligibility criteria, are not well understood by the general public. We designed a dual language (English and Spanish) online decision aid for people and doctors to consult with during the shared decision-making process for lung cancer screening.
Stage: evaluation and redesign
Stage: evaluation
Stage: published
Stage: published
NQRemix is an interactive magnetic poetry game for the dorm residents at the University of Michigan to express self identity and foster community. (video)
Emotioner is a Android mobile application that manages personal emotion. The goal is to help users reflect on their emotions and be aware of others’ emotions. (video)
Smart Poster is a digital poster that persuades young children to pick up stuffs themselves. The poster shows a virtual world, which can be affected by the child’s tidiness behavior in the physical world. (video)