I am a Ph.D. student in the University of Michigan School of Information, advised by Dr. Mark S. Ackerman. I am a member of the SocialWorlds research group and the Michigan Interactive and Social Computing (MISC) group. My major research interests include Human-Computer Interaction, Computer-Supported Cooperative Work, Ubiquitous Computing and End-User Programming. More specifically, I am interested in the intersection of communities and Ubiquitous Computing where people with diverse background live their lives within a smart environment full of intelligent everyday objects. Currently, I am investigating how we could design sensor-based mobile platforms to support informal health care at home for people with severe injuries. I received BS and MS in Computer Science and Information Engineering from National Taiwan University, Taiwan, and a MS in Information from the University of Michigan.
I have assisted in teaching graduate and undergraduate courses as a graduate student instructor (GSI) at the School of Information for SI 502: Networked Computing: Storage, Communication, and Processing, with Professor Charles (Chuck) Severance, and SI 110: Introduction to Information Studies, with Professor Jeff Mackie-Mason.
Chang, Yung-Ju, Pei-Yao Hung, Mark W. Newman (2012). TraceViz: ‘Brushing’ for Location Based Services. ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI), San Francisco, CA, USA, September 21– 24. pp 345–348
Merrit, David, Pei-Yao Hung, Mark S. Ackerman (2016). Expertise Finding: A Socio- Technical Design Space Analysis, in Expertise, Communication, and Organizing, Treem, Jeffrey and Paul Leonardi (eds.), Oxford University Press, 2016.
Kaziunas, Elizabeth, Pei-Yao Hung, Mark Ackerman. FIT2: Information Translations for Health Practices. The 2nd International Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC) in the ACM Conference on Supporting Groupwork (GROUP), November 9 - 12, GROUP ’14, Sanibel Island, USA: ACM, 2014
Chang, Yung-Ju, Mark W. Newman, Pei-Yao Hung, Manchul Han (2013). Inte- grating Capture ! Playback into Context-Aware Systems Development. International Symposium of Chinese (ChineseCHI), ACM Conference on Human Factors in Computing Systems (CHI), Paris, France, April 28.
Hung, Pei-Yao, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, Ya-Lin Hsieh (2009). CuttingGame: A Computer Game to Assess & Train the Visual-motor Integration Ability for Preschool Children with Autism. Interactive Creative Play with Disabled Children Workshop, ACM SIGCHI Interaction Design and Children (IDC), Como, Italy, June 3.
Merrit, David, Newman, M., Pei-Yao Hung,Mark S. Ackerman, Erica Ackerman (2015) Using Expertise for Crowd-sourcing. AAAI Conference on Human Computation and Crowdsourcing (HCOMP), San Diego, USA, November 8–11.
Hung,Pei-Yao, Mark S. Ackerman (2015) DiscountExpertiseMetricsforAugmenting Community Interaction. ACM International Conference on Communities and Technologies (C&T), Limerick, Ireland, June 27–30.
Hung, Pei-Yao (2008). A Computer Cutting Game to Train Hand Function for Children. NTU MS Thesis, Taipei, Taiwan, August.
Being seriously injured with physical disabilities, such as spinal cord injuries, imposes sudden and significant changes on people's lives. Making the transition from the hospital to home is a daunting process as various aspects of people's lives have to be conducted in drastically different ways due to the severe injuries, not to mention losing the constant support and guidances from trained health professionals at the hospital. Moreover, due to the loss of physical abilities and senses, there are extra procedures (e.g., monitoring hydration and doing pressure relief) needed to be incorporated into individuals' lives to maintain a healthy status.
Based on the findings from interviews and focus group, we argue that Internet of Things (IoT) offer great potentials to support the care team (e.g., individuals, personal assistants, caregivers, and clinicians) in this transition process as individuals naturally interact with everyday objects in various required activities. In this project, we seek to explore specific dimensions in the IoT design space, including user control, modality, and information sharing to design sensor-based mobile platforms and tools for supporting the care team in its on-going effort to create, revise, and recreate these routines that need to be integrated into daily lives to achieve desired outcomes (i.e., staying healthy).
Collaborators: Dr. Ayşe Büyüktür, Dr. Mark W. Newman, and Dr. Mark S. Ackerman
Institution: University of Michigan
Date: 2015 - Present
Managing health with chronic condition(s) presents challenges for individuals who have to manage various aspects of their lives according to the conditions and how their body reacts. This continuous process is likely to involve interaction with family members, neighbors, community health workers, and health professionals, who contribute their knowledge and viewpoints to help the individuals navigate through all the challenges. While having various sources of support from the social network seems beneficial, individuals with chronic conditions also have to make sense of the different and sometimes contradicting pieces of knowledge from people with different viewpoints.
Based on previous work, we come to understand that these different viewpoints are the building blocks of how individuals learn to manage lives. With this understanding, we seek to explore how we could design a video-based mobile platform for people to easily present and understand various viewpoints for managing chronic conditions such as Diabetes.
Collaborators: Liz Kaziunas and Dr. Mark S. Ackerman
Institution: University of Michigan
Date: 2014 - Present
Expertise identification is important for various kinds of online and offline organizations, with practical applications such as supporting question answering, problem-solving, and team formation. Existing work has explored various data sources (e.g., self-created profiles, forum discussion, email exchanges, and work-related documents and records), but might still suffer from issues such as maintenance and the cold start problem.
In this work, we seek to explore a simple and universal measure to estimate the expertise of people based on information within their browsing history (i.e., URLs). Using developers as the target population, we demonstrate that it is possible to identify novices and experts of programming based on just two weeks of their browsing history by examining the types of programming related websites they visit.
Collaborator: Dr. Mark S. Ackerman
Institution: University of Michigan
Date: 2014 - 2015
One well-established goal of public health officials has been the early detection of developmental delays. One aspect of the delays is visual-motor integration ability, which exhibits in certain children with autism. Clinicians often use standardized tests to assess visual-motor integration ability of children, with treatment activities such as having the children clipping and pasting paper for children to practice. These activities are designed and facilitated by therapists and require professionals to observe or videotape the sessions for further analysis. The time-consuming human resource requirement makes this more extensive training/evaluation (proven to be effective in the treatment of developmental delay) almost impossible.
We designed a computer game, called CuttingGame, to approximate a standardized test in the assessment of the visual-motor integration abilities of children. By making the test a game, we created a playful experience that both assesses and trains children in visual-motor integration and does so in a natural and enjoyable way.
Collaborator: Dr. Jin-Ling Lo, Hsin-Yen Wang, Dr. Hao-Hua Chu, Ya-Lin Hsieh
Institution: National Taiwan University
Date: 2007 - 2008
NQRemix is an interactive magnetic poetry game for the dorm residents at the University of Michigan to express self identity and foster community.
Role: Interaction Designer, Developer
Course: SI 612 Pervasive Interaction Design
Skills: Contextual Inquiry, Sketching, Lo-Fi/Hi-Fi/Video Prototyping, Storyboarding, Speed Dating
Aoide use visualization to create a new browsing interface for University Library’s music collection. The visualization utilizes genre and artist information to create a music exploration space for patrons.
Role: Interaction/Graphics Designer, Project Coordinator
University of Michigan Library iDesign Competition: Second Place
Skills: Contextual Inquiry, Personas & Scenarios, Comparative Analysis, Lo-Fi/Hi-Fi/Video Prototyping, Usability Testing
Emotioner is a Android mobile application that manages personal emotion. The goal is to help users reflect on their emotions and be aware of others’ emotions.
Role: Interaction Designer
U-M Mobile Apps Challenge: Runner-Up
Skills: Sketching, Lo-Fi Prototyping
Smart Poster is a digital poster that persuades young children to pick up stuffs themselves. The poster shows a virtual world, which can be affected by the child’s tidiness behavior in the physical world.
Role: Interaction Designer, Developer
Date: Spring 2007
Skills: Prototyping, ActionScript/C# Programming
University of Michigan School of Information 2012 ~ Present
Ph.D. candidate, Information Science, GPA 3.75, advisor: Mark Ackerman
University of Michigan School of Information 2010 ~ 2012
M.S. in Information Science, Specialization in Human-Computer Interaction, GPA 3.8
National Taiwan University, Department of Computer Science and Information Engineering, Taiwan ~ 2008
M.S. in Computer Science and Information Engineering, GPA 4.0
Thesis: “A Computer Cutting Game to Train Hand Function for Children”
National Taiwan University, Department of Computer Science and Information Engineering, Taiwan ~ 2006
B.S. in Computer Science and Information Engineering, GPA 3.94
Merritt, David, Mark Newman, Pei-Yao Hung, Mark Ackerman, and Erica Ackerman. Using Expertise for Crowd-sourcing. Conference on Human Computation & Crowdsourcing, November 8-11, HCOMP’15, San Diego, USA: AAAI, 2015
Chang, Yung-Ju, Pei-Yao Hung, and Mark Newman. “TraceViz: ‘Brushing’ for Location Based Services.” In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services, 345–348. MobileHCI ’12. New York, NY, USA: ACM, 2012.
Kaziunas, Elizabeth, Pei-Yao Hung, Mark Ackerman. FIT2: Information Translations for Health Practices. The 2nd International Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC) in the 18th International ACM Conference on Supporting Groupwork, November 9 - 12, GROUP ’14, Sanibel Island, USA: ACM, 2014
Chang, Yung-Ju, Mark Newman, Pei-Yao Hung, and Manchul Han. Integrating Capture ! Playback into Context-Aware Systems Development. In Proceedings of 1st International Symposium of Chinese CHI 2013, Paris, France, : ACM, 2013.
Hung, Pei-Yao, Jin-Ling Lo, Hsin-Yen Wang, Hao-Hua Chu, and Ya-Lin Hsieh. “CuttingGame: A Computer Game to Assess & Train the Visual-motor Integration Ability for Preschool Children with Autism.” In Proceedings of the Interactive Creative Play with Disabled Children Workshop in 8th International Conference on Interaction Design and Children, 12–15. IDC ’09. Como, Italy: ACM, 2009.
Hung, Pei-Yao, Mark Ackerman. Discount Expertise Metrics for Augmenting Community Interaction. In Proceedings of the Work-In-Progress Track of the 7th International Conference on Communities and Technologies, June 27 – 30, C&T ’15, Limerick, Ireland: ACM, 2015
Institute of Information Science, Academia Sinica, Taiwan ~ August 2009 – May 2010
• Designed a recommender system and an Interface that automatically suggests a photo viewing how that has semantic relationship (time, location, person, event, object) between consecutive photos
Industrial Technology Research Institute of Taiwan, Taiwan ~ October 2008 – August 2009
• Utilized Wi-Fi signal pattern at the crossroad to identify user’s location at crossroad vs. non-crossroad with 88% accuracy.
Freelance ~ Summer 2008
• Designed and programmed the registration, account management, log-in, product catalog browsing, transaction, and payment functionality of an on-line chamber customization platform: Haison Technology.
Freelance ~ Summer 2007
• Designed the game ?ow and interaction of two installation games that were used to educate children and adolescence about information technology and health issues in an exhibition held by National Science Council, Taiwan: Taiwan’s Amazing Transformation in Science and Technology.
University of Michigan School of Information, Ann Arbor, Michigan 2014 Winter
Graduate Student Instructor, SI110: Introduction to Information Studies
• Leading weekly discussion sessions to help students explore course materials
• Taught one guest lecture on the topic of Human-Computer Interaction (HCI)
• Serving as the primary correspondent to answer students’ question on in-class Q&A platform, LectureTools.com
• Designing lesson plans for the teaching team to conduct discussion sessions
• Designing quizzes to assess students’ understanding
• Grading written assignments and providing suggestions for improvement
University of Michigan School of Information, Ann Arbor, Michigan 2014-2015
Graduate Student Instructor, SI502 Networked computing: Storage, Communication and Processing
• Led lab sessions to review lecture materials and designed in-session exercises
• Guided students in the process of solving programming tasks in Python
• Graded written and programming assignments and provided suggestions for improvement
National Taiwan University, Taiwan ~ January 2009
Lecturer, Department of Computer Science and Information Engineering, Information System Training Program
• Taught students object-oriented programming concepts resulting in students with no technology background developed a simple calculator with graphic user interface in ten days using C#.
National Taiwan University, Taiwan ~ Fall 2006
Teaching Assistant, Department of Computer Science and Information Engineering
• Assisted in teaching Database System course in Department of Computer Science and Information Engineering; graded homework and exams.
University of Michigan School of Information Ann Arbor, Michigan Fall 2014-Present
Student Organizer and Web Master, Michigan Interactive and Social Computing Research Group
University of Michigan School of Information, Ann Arbor, Michigan Fall 2013-Winter 2014
Doctoral Executive Committee (DEC) Officer
• UX, IxD: Contextual Inquiry, Personas & Scenarios, Work Flow Models and Analysis, Affinity Diagramming, Heuristic Evaluation, Comparative Analysis, Usability Testing, Sketching, Lo-Fi/Hi-Fi/Video Prototyping, Storyboarding, SpeedDating
• Software/System: Adobe Photoshop/Illustrator/Flash/Flash Builder, OmniGraffle, Microsoft Office, iWork ‘09
University of Michigan Mobile Apps Challenge – Runner-Up: Emotioner ~ Fall 2010
University of Michigan iDesign Competition – Second Place: Aoide ~ Winter 2011
NQRemix:An Interactive Magnetic Poetry to Foster Community in Residential Hall ~ 2011 – Present
Pervasive Interaction Design – Interaction Designer, Developer (Collaboration, Course Project)
• Designing an interactive magnetic poetry game for UofM dorm residents to express self-identity and foster community.
Mirlyn Mobile System Evaluation ~ 2011 – Present
System & Service Evaluation – User Experience Designer (Collaboration, Course Project)
• Evaluate the mobile version of University of Michigan Mirlyn Library Catalog.
Aoide: A Music Exploration Space for MLibrary Music Collection ~ 2010 – Present
iDesign Competition by MLibrary – Interaction/Graphics Designer (Collaboration)
• Using visualization to create a new browsing interface for University Library’s music collection. The visualization utilizes genre and artist information to create a music exploration space for patrons.
Emotioner: An Mobile App to Help you Share and Understand your Emotion Better ~ 2010 – Present
UM Mobile App Challenge – Interaction Designer, Mobile App Developer (Collaboration)
• Designing a mobile app that manages personal emotion, with the goal of helping users reflect on their emotions and be aware of others’ emotion.
Student News Network ~ Fall 2010
Interface & Interaction Design – Interaction/Graphics Designer (Collaboration, Course Project)
• Designed an online community that connects journalism students all over the world to assist journalism teaching. The goal is to help journalism students polish their skills and assist journalism professors in the teaching process.
CuttingGame: A Computer Game to Assess & Train The Visual-Motor Integration Ability for Preschool Children with Autism ~ 2007 – 2008
Master Thesis – Interaction Designer, Developer (Collaboration)
• Designed a computer game to train, record, and evaluate the visual-motor abilities of children to overcome the time-consuming human-resource requirement of traditional method.
Smart Poster: A Persuasive Poster to Encourage Children to Clean their Rooms ~ Spring 2007
Embedded Middleware – Interaction Designer, Developer (Course Project)
• Designed a smart poster to persuade young children to pick up stuffs themselves. The poster shows a virtual world, which can be affected by the child’s tidiness behavior in the physical world.
Active Slides ~ Spring 2006
Senior Project – Interaction Designer, Developer (Collaboration, Course Project)
• Designed a platform that encouraged more communication and made the education process more interesting in class. By adding some visual effects to the slides, each student was able to express his or her thoughts directly on the slides. The instructor can therefore receive feedback to estimate the learning progress of students.
• Contextual Inquiry and Project Management
• Interface and Interaction Design
• Pervasive Interaction Design
• Graphic Design
• Evaluation of System and Service
• Fundamentals of Human Behavior
• Introduction to Statistics and Data Analysis
• 25th Minister of Affairs, Council of Department of Computer Science and Information Engineering (CSIE), National Taiwan University; organize and manage the student activity center in CSIE, NTU.
• Administration Director, National Taichung First Senior High School (NTFSH) Wind Orchestra – 2003 Summer Tour Concert, NTFSH Wind Orchestra is one of the famous High School Wind Orchestra in Taiwan.